The BFG by Roald Dahl

Published 1982 · 52,000 words · about 2 hours at an average pace · children's fiction, fantasy, adventure

How hard is The BFG to read?

The BFG scores 18 out of 100 for difficulty on ReadingRate, making it relatively accessible. The score is a weighted composite of nine measures: four of how hard the prose is to parse, five of how hard the meaning is to extract.

Vocabulary: 30 out of 100
Dahl invents a playful language ('gobblefunk') full of portmanteau coinages — 'scrumdiddlyumptious,' 'whizzpopping,' 'snozzcumber,' 'frobscottle,' 'gloriumptious' — that delights rather than demands. The BFG's grammatically mangled English ('I is,' 'you is going') creates a distinctive register, but context always clarifies meaning. Young readers encounter unusual coinages on nearly every page, yet none require specialized knowledge to parse.
Sentence structure: 18 out of 100
Dahl writes in short, punchy sentences calibrated for young readers. The BFG's fractured grammar is deliberate comic invention, not syntactic demand — 'I is the only nice and jumbly giant in Giant Country!' is easy to follow despite its incorrectness. Dialogue is brisk, chapters are 4-6 pages, and no sentence requires more than one reading.
Abstraction: 15 out of 100
The BFG operates entirely on concrete narrative ground: giants, dreams in jars, a palace breakfast, a helicopter chase. Themes of kindness and courage emerge through action, not philosophical discourse. There is nothing here requiring abstract reasoning — the story shows rather than analyzes.
Information density: 20 out of 100
Dahl packs chapters with incident but never with density. Each scene does one thing: Sophie meets the BFG, the BFG explains dream-catching, the Queen is told. No subplot tangles, no historical or cultural scaffolding required. Readers of all ages track the story without cognitive overload.
Narrative indirection: 15 out of 100
Sophie's experience is told almost entirely in plain sight — what she sees, what she hears, what she decides. The BFG's motivations are explained directly in dialogue. There is no unreliable narration, no fragmented timeline, no ambiguity about what is happening and why.
Symbolic density: 25 out of 100
Dreams carry some allegorical weight — the BFG is the only giant who tends to imagination rather than consuming people whole. Snozzcumbers represent the BFG's self-imposed ethics: he eats something disgusting rather than harm humans. But the symbolism stays light, never demanding interpretation beyond what the story states.
Ironic distance: 20 out of 100
Dahl's humor is playful rather than satirical. The Queen of England credulously agreeing to helicopter rides to catch giants is comic, not cutting. There is no gap between what the text says and what Dahl means that requires re-reading or decoding — the story means what it shows.
Resolution withholding: 100 out of 100
The ending is warm and explicit: the nine bad giants are imprisoned in a pit, Sophie moves to a cottage near Windsor, and the BFG writes his adventures into a book — the very one the reader just finished. No threads are left dangling. Dahl resolves everything with the cheerful completeness of classic children's fiction.
Structural complexity: 15 out of 100
The BFG is a linear, chronological story told from close to Sophie's perspective. Chapters are short, scenes follow logically from one another, and there are no timeline jumps, POV shifts, or formal experiments. The structure is as straightforward as the story's moral.

How The BFG is regarded

The BFG holds a literary regard score of 68 out of 100, weighing its place in the canon, its critical reception, its influence on other writers, and the standing of its author. Regard is measured separately from difficulty: a demanding book is not necessarily an admired one.

About the author

Roald Dahl