The Confidence Game: Why We Fall for It... Every Time by Maria Konnikova

Published 2016 · 340 pages · 112,526 words · about 7 hours at an average pace · Essays & Criticism

How hard is The Confidence Game: Why We Fall for It... Every Time to read?

The Confidence Game: Why We Fall for It... Every Time scores 43 out of 100 for difficulty on ReadingRate, making it moderately challenging. The score is a weighted composite of nine measures: four of how hard the prose is to parse, five of how hard the meaning is to extract.

Vocabulary: 68 out of 100
The book employs a specialized vocabulary drawn from psychology and the lexicon of con artistry, featuring terms like 'psychopathy,' 'Machiavellianism,' 'dark triad,' 'heuristics,' 'affect heuristic,' 'put-up,' 'play,' and 'rope.' While these terms are explained, their frequent use and the academic context elevate the complexity beyond accessible fiction, placing it above '2666' (65) in its domain-specific demands.
Sentence structure: 58 out of 100
Konnikova generally uses clear, well-structured sentences, but frequently incorporates multiple clauses and parenthetical explanations to convey complex psychological concepts and anecdotal details. While not reaching the extreme hypotaxis of a James or Proust, sentences can be long and dense, requiring careful attention to follow the logical flow of arguments and examples. This is more demanding than 'The Great Gatsby' (52) but far from '2666' (70).
Abstraction: 72 out of 100
The book consistently balances concrete narratives of con artists and victims with in-depth discussions of abstract psychological theories and evolutionary strategies behind deception and trust. It moves fluidly between specific anecdotes (e.g., Demara, Azzopardi, Mitchell) and theoretical frameworks (e.g., dark triad, affect heuristic, social power), requiring the reader to engage with both story and academic concept. This blend is more abstract than '2666' (65) but less purely philosophical than 'Brothers Karamazov' (75).
Information density: 70 out of 100
The text is packed with psychological studies, historical examples of cons, and theoretical explanations, often presenting several distinct concepts or anecdotes within a single paragraph. Readers must absorb a high volume of new information and connect diverse examples to underlying principles, demanding sustained attention. This density is comparable to '2666' (75) in its demand for processing multiple layers of detail, though the narrative structure provides some scaffolding.
Narrative indirection: 20 out of 100
The author explicitly explains concepts and draws conclusions from case studies, leaving minimal room for reader inference regarding the core meaning. For example, the text directly states, 'The put-up is all about choice of victim: learning what makes someone who she is...' This direct exposition places it far from works requiring significant inference like *Finnegans Wake* (98) or *Pedro Paramo* (85).
Symbolic density: 15 out of 100
The book functions as an analytical non-fiction work, using real-world examples and psychological concepts literally to explain the mechanics of confidence games. While 'the confidence game' could be seen as a broad metaphor for human interaction, the text explicitly dissects it rather than relying on implicit symbolic meaning. This is far removed from the pervasive symbolism of *Moby-Dick* (90) or *The Waste Land* (98).
Ironic distance: 100 out of 100
The author maintains an objective, analytical tone, presenting information and research findings directly without employing irony or an unreliable narrator. The narrative voice is consistently authoritative and aims to inform the reader about the mechanisms of deception, rather than creating a gap between what is said and what is meant. This contrasts sharply with works like *Lolita* (75) or *Ulysses* (88) where irony is central.
Resolution withholding: 20 out of 100
The text provides clear explanations and often concludes case studies with their outcomes, such as arrests, convictions, or the unmasking of impostors. The author's goal is to demystify the confidence game, offering explicit insights and conclusions rather than leaving ambiguities or open questions about the presented information. This is unlike the deliberate ambiguity of *Waiting for Godot* (95) or *Crying of Lot 49* (75).
Structural complexity: 25 out of 100
The book follows a clear, thematic structure, moving from general principles to specific case studies and psychological research, with a consistent authorial point of view. While it includes historical anecdotes and personal experiences, these are integrated chronologically or thematically to support the main argument, without disorienting jumps in time or perspective. This linear and explanatory approach is far less complex than works like *Flights* (88) or *Ulysses* (98).

How The Confidence Game: Why We Fall for It... Every Time is regarded

The Confidence Game: Why We Fall for It... Every Time holds a literary regard score of 37 out of 100, weighing its place in the canon, its critical reception, its influence on other writers, and the standing of its author. Regard is measured separately from difficulty: a demanding book is not necessarily an admired one.

About the author

Maria Konnikova