Hours at an average pace
Showing 54 books
About 140 hours for 53 of 54 books with measured lengths. Estimates use 250 words a minute, adjusted for each book's difficulty. At 2 hours a day, about 70 days for those books.
No. 1 on this list. Maus I: A Survivor's Tale: My Father Bleeds History
Art Spiegelman · 1991
Easy2.2 hours
Maus is widely taught in schools and universities as a central Holocaust text and as the key work of the graphic novel, and it won a Pulitzer Prize special award in 1992 for the combined work. It is now standard in comics studies and memory studies.
Widely taught in universities and high schools as the defining Holocaust graphic memoir, Maus appears on hundreds of literature and history syllabi worldwide. It is listed on virtually every major 'essential reading' and 'greatest books' compilation that includes graphic literature, from the Modern Library to Time's All-TIME 100 Novels. While not on syllabi at the scale of Fitzgerald or Austen, it holds unique canonical status as the book that forced academia to take comics seriously.
One of the foundational texts of the graphic novel form. Widely taught, frequently cited in discussions of political fiction and dystopian literature.
Widely regarded as one of the greatest graphic novels ever produced. A staple of comics criticism and increasingly taught in university courses.
Fun Home is foundational in graphic novel studies, queer memoir, and contemporary comics curricula at the university level. It appears on syllabi in English, gender studies, and art courses across North America, though it does not yet occupy the traditional Western canon. Its inclusion in Time's All-TIME 100 Graphic Novels list marks it as essential reading within its form.
The series is a staple of comics courses and is widely taught as the landmark graphic novel, though this single issue is taught less on its own.
The Sandman occupies a privileged position in the canon of graphic literature and appears regularly in university courses on comics studies, mythology in popular culture, and genre fiction. It is consistently cited on 'essential graphic novels' lists and is taught in courses on sequential art at major universities. Within its medium, its canonical status approaches that of Ulysses in prose — foundational, required — though graphic novel courses reach fewer syllabi overall than prose literature courses. The DB returned no syllabus data, but external sources confirm strong academic presence in comics and cultural studies contexts.
Ranked 18th in Le Monde's 100 Books of the Century, above many canonical novels, and has Wikipedia articles in 40 languages. It is the Tintin album most discussed in comics studies and is widely read across Europe.
The Sandman series appears on university literature and cultural studies syllabi as a defining example of the graphic novel form, though the medium remains underrepresented in traditional English department canons. Vol. 6 is rarely isolated from the series, but as part of one of the most-collected graphic novel sequences in print history it holds a firm place in any serious reading of the form. No syllabus data was available in the database.
Widely regarded as one of the works that redefined the superhero genre and established the graphic novel as a serious literary form. Not present in traditional literary syllabi, but canonical within comics studies and popular culture courses, appearing on virtually every 'essential graphic novels' list. Alongside Watchmen, it is considered a foundational text that changed what comics could be.
No. 11 on this list. Building Stories · Chris Ware · 2012
Recognized as one of the most important graphic novels of the twenty-first century. A landmark of formal innovation in any medium.
Moderate4 hours
Start this bookNo. 12 on this list. Asterix the Gaul · René Goscinny · 1961
On Le Monde's 100 Books of the Century, an unusual place for a comic album, with a Wikipedia article in 33 languages. It is a fixture of French cultural literacy and studied in courses on bande dessinée, though rarely in literature syllabi.
Easy22 min
Start this bookNo. 13 on this list. The Sandman, Vol. 1: Preludes & Nocturnes · Neil Gaiman · 1998
Sandman is widely taught in graphic novel and popular fiction courses, and this first volume is the standard entry point, though not yet a fixture of mainstream literary syllabi.
Moderate4 hours
Start this bookNo. 14 on this list. The Ballad of the Salty Sea · Hugo Pratt · 1967
Una ballata del mare salato is on Le Monde's 100 Books of the Century and is regarded as a founding work of the European graphic novel. Academic attention is concentrated in comics studies.
Moderate1 hours
Start this bookNo. 15 on this list. American Born Chinese · Gene Luen Yang · 2006
Printz Award winner, first graphic novel nominated for a National Book Award. A foundational text in Asian American graphic literature.
Easy37 min
Start this bookNo. 16 on this list. Black Hole · Charles Burns · 2005
Black Hole is canonical within comics studies and alternative/literary comics curricula, appearing regularly on university graphic novel syllabi and on major critical lists including TIME and Entertainment Weekly's best graphic novels. Outside comics-specific contexts it is less commonly taught, placing it below literary fiction fixtures but well above genre commercial work.
Challenging4.4 hours
Start this bookNo. 17 on this list. Jimmy Corrigan, the Smartest Kid on Earth · Chris Ware · 2000
First comic to win a major UK literary prize. Museum exhibitions worldwide.
Moderate38 min
Start this bookNo. 18 on this list. Gaston · André Franquin · 1957
Gaston is on Le Monde's 100 Books of the Century, one of a handful of comics chosen, and has been a fixture of French-speaking popular culture since its 1957 debut in Spirou magazine. Academic attention is concentrated in comics studies.
Very Easy15 min
Start this bookNo. 19 on this list. Berserk Deluxe Edition, Vol. 1 · Kentaro Miura · 1990
Berserk is a landmark dark fantasy manga widely discussed in comics studies, but it is rarely on traditional literature syllabi.
Moderate12 hours
Start this bookNo. 20 on this list. New Kid · Jerry Craft · 2019
First graphic novel to win the Newbery Medal. A landmark in children's graphic literature and in the representation of Black middle-school experience.
Very Easy40 min
Start this book
No. 21 on this list. Persepolis · Marjane Satrapi · 2000
One of the most important graphic novels ever published. Widely taught in universities.
Easy2.2 hours
Start this bookNo. 22 on this list. Blake and Mortimer · Edgar P. Jacobs · 1946
Edgar P. Jacobs's series, represented by The Yellow 'M', is on Le Monde's 100 Books of the Century and is a classic of Belgian comics, with Wikipedia articles in 19 languages. It is studied mainly in comics studies.
Easy33 min
Start this bookNo. 23 on this list. Bone · Jeff Smith · 2004
Bone appears regularly in middle school graphic novel curricula and is listed on virtually every 'essential graphic novels' canon list. TIME magazine named it one of the 10 greatest graphic novels. No Open Syllabus data was found, but its presence in school libraries and recommended reading lists is substantial.
Easy9 hours
Start this bookNo. 24 on this list. Daytripper · Fábio Moon · 2011
Highly regarded in the graphic novel world and increasingly taught in university courses. Not yet as widely known as older canonical graphic novels.
Easy2.4 hours
Start this bookNo. 25 on this list. Understanding Comics · Scott McCloud · 1993
McCloud's brilliant, self-reflexive work of comics criticism is itself a comic—a 215-page graphic essay in which a cartoon version of McCloud guides the reader through the theory, history, and vocabulary of sequential art. He defines comics as 'juxtaposed pictorial and other images in deliberate sequence,' traces the form back to Egyptian tomb paintings and the Bayeux Tapestry, and develops a taxonomy of visual styles (from photorealistic to abstract) and panel transitions (moment-to-moment, action-to-action, subject-to-subject, scene-to-scene, aspect-to-aspect, non-sequitur). His concept of 'closure'—the mental process by which readers fill in the gaps between panels—is the book's most influential idea, showing that comics depend on a reader's active participation in ways that film and prose do not. The book demonstrates its own arguments through its form: McCloud uses the comic medium to explain the comic medium, making the invisible art visible.
Easy1.2 hours
Start this bookNo. 26 on this list. Sabrina · Nick Drnaso · 2018
Sabrina disappears, and a video of her murder goes viral. Her boyfriend's sister sends him to stay with a friend, an Air Force drone operator in Colorado Springs. Drnaso's graphic novel follows the aftermath: the grief, the conspiracy theories, the harassment from people convinced the murder is a hoax. The art is flat and affectless, the horror contained in ordinary images. The novel was longlisted for the Booker Prize, the first graphic novel so honored, for its portrait of American paranoia.
Moderate3.7 hours
Start this bookNo. 27 on this list. Habibi · Craig Thompson · 2011
Habibi appears in graphic novel curricula and is taught in some visual narrative, Middle Eastern studies, and comparative religion courses. It has not achieved mainstream literary-canon status but is consistently listed among the significant graphic novels of the 21st century. No major syllabus data is available in the database.
Challenging7.5 hours
Start this bookNo. 28 on this list. Locke & Key · Joe Hill · 2008
Eisner Award winner. Widely regarded as one of the best horror comics of the 21st century. Netflix adaptation brought broader recognition.
Easy3.4 hours
Start this bookNo. 29 on this list. This One Summer · Mariko Tamaki · 2014
Caldecott Honor, Printz Honor, and a widely discussed YA graphic novel. Part of the growing canon of literary graphic fiction for young adults.
Very Easy29 min
Start this bookNo. 30 on this list. Ghost World · Daniel Clowes · 1997
Foundational alternative comic. Adapted into an acclaimed film.
Easy25 min
Start this book
No. 31 on this list. My Favorite Thing Is Monsters
Emil Ferris · 2017
No. 32 on this list. Nimona
Noelle Stevenson · 2015
No. 33 on this list. X'ed Out (Pantheon Graphic Library)
Charles Burns · 2010
No. 34 on this list. Uzumaki
Junji Ito · 1998
No. 35 on this list. Smile
Raina Telgemeier · 2010
No. 36 on this list. Blankets
Craig Thompson · 2003
No. 37 on this list. Dissolving Classroom
Junji Ito · 2017
No. 38 on this list. Saga, Volume 1
Brian K. Vaughan · 2012
No. 39 on this list. Wake: The Hidden History of Women-Led Slave Revolts
Rebecca Hall · 2021
No. 40 on this list. Gender Queer: A Memoir
No. 41 on this list. The Prince and the Dressmaker
Jen Wang · 2018
No. 42 on this list. Creepshow
Stephen King · 1982
No. 43 on this list. Pashmina
Nidhi Chanani · 2017
No. 44 on this list. This Place Kills Me
Mariko Tamaki · 2025
No. 45 on this list. Hyperbole and a Half
Allie Brosh · 2013
No. 46 on this list. Rodrick Rules
Jeff Kinney · 2007
No. 47 on this list. Return
Aaron Becker · 2016
No. 48 on this list. Civil War
Mark Millar · 2006
No. 49 on this list. Two Tribes
Fearne Hill · 2023
No. 50 on this list. New Manhwa of the world: Solo Leveling volume 2
Dubu · 2021
About this list
These 54 books are the highest-scoring eligible graphic novels currently in the catalogue. By literary regard, it opens with Maus I: A Survivor's Tale: My Father Bleeds History, The Complete Maus and V for Vendetta. About 140 hours of reading in all, for the 53 with measured lengths. Difficulty runs from 21 to 42 out of 100 for the middle half of the list; the summit is Fun Home at 68.
This list is ranked by literary regard, with a consistent order for equal scores. Membership follows authors and co-authors, not translators or editors. Catalogue coverage and the historical canon both limit what this list can represent, and genre labels are the catalogue’s own, gathered into broader kinds.
When we matched the Canons dataset to our catalogue in October 2026, our canonical-status scores rose with the number of school curricula, publisher series and lists in it that cite a work: the median score was 72 for books one such source cites, 84 at two, 88 at three, 92 at four and 93 at five or more. Prizes are left out of that count. Outside the state curricula, the dataset’s sources choose mostly from what has been translated into English or French, so it is a weaker check on other literatures. Source: Canons (Andrew Piper), CC BY 4.0
Questions people actually ask
- What are the best graphic novels?
- By literary regard, which weighs canonical status, critical standing and influence, Maus I: A Survivor's Tale: My Father Bleeds History, The Complete Maus, V for Vendetta, From Hell and Fun Home lead. ReadingRate ranks 54 such books, each with a difficulty score and a reading-time estimate.
- Where should I start with graphic novels?
- Start from difficulty, not from rank. The most approachable books on this list that still carry top literary regard are Maus I: A Survivor's Tale: My Father Bleeds History by Art Spiegelman (about 2.2 hours), V for Vendetta by Alan Moore and The Complete Maus by Art Spiegelman.
- How hard are graphic novels to read?
- Most of this list sits between 21 and 42 on ReadingRate's 100-point difficulty scale, where 40 to 55 is moderate. The summit is Fun Home at 68. Every entry carries its own score, so a reader can pick a great book at a difficulty they will finish.
- How is this list ranked?
- On literary-regard data: how canonically established a work is, its critical standing, and its influence on later writing. It is not a readers’ poll, which is why recent bestsellers rarely appear. Membership follows authors and co-authors, not translators or editors. A list that is not a genre list keeps to literature (fiction, poetry, drama and philosophy), with philosophy taking no more than one slot in five while there is literature left to rank; every list holds at most three works by one author.




























